57 research outputs found

    Tools for second language support

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    The second language problem is the context in which non-native English speakers are required to interact with English-based computer systems. In other papers, we have characterized this setting and proposed methods of supporting such users. The present paper details several tools that we have developed to assist in our work with second language support. A prime consideration in such tool development is to facilitate easy management of alternative language resources. The need for criteria to direct second language support and the role of such tools in helping to evaluate such criteria is detailed here

    Localisation and linguistic anomalies

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    Interactive systems may seek to accommodate users whose first language is not English. Usually, this entails a focus on translation and related features of localisation. While such motivation is worthy, the results are often less than ideal. In raising awareness of the shortcomings of localisation, we hope to improve the prospects for successful second-language support. To this end, the present paper describes three varieties of linguistic irregularity that we have encountered in localised systems and suggests that these anomalies are direct results of localisation. This underlines the need for better end-user guidance in managing local language resources and supports our view that complementary local resources may hold the key to second language user support

    Dynamic second language support for Web-based information systems

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    Non-native speakers of English are faced with the 'second language problem' when required to interact with English-based information systems. This paper describes strategies for addressing the problem, which arises through difficulties in comprehension, in the context of Web-based information systems, by means of a dynamic annotation of English language Web pages

    English Assistant : a support strategy for online second language learning

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    This paper presents an approach to the provision of on-line assistance for learners of English as a second language. The basis for this design is the application of directed support in the form of 'dynamic annotation' to English information. Critically, we aim to provide aid where it is likely to be needed most. Our work falls into two parts. Firstly, we have a mechanism that facilitates the dynamic annotation of English content web pages. Secondly, we are investigating the application of criteria to drive the decision-making that underlies such support

    A system to support dissemination of knowledge and sharing of experiences in the working environment

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    In the information era enterprises strive to be productive and efficient. One feature of this goal is to engage their employees in education programmes, help them gain new experiences and knowledge and adapt to an ever-changing working environment. Such programmes require thorough design in order to achieve satisfactory results. Lately, enterprises recognising the role technology can play in the education of their employees, have adopted systems that supplement the traditional educational model with mechanisms that enable the sharing of experiences and knowledge [5]. In this paper we describe an architecture and a system prototype that allows users to search easily for information, interact with colleagues and share experiences, to compose and disseminate best practices and knowledge. The design of this system is based on insights gained from the operation of the Greek Taxation System

    Visualizing Meta-Features in Proteomic Maps

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    <p>Abstract</p> <p>Background</p> <p>The steps of a high-throughput proteomics experiment include the separation, differential expression and mass spectrometry-based identification of proteins. However, the last and more challenging step is inferring the biological role of the identified proteins through their association with interaction networks, biological pathways, analysis of the effect of post-translational modifications, and other protein-related information.</p> <p>Results</p> <p>In this paper, we present an integrative visualization methodology that allows combining experimentally produced proteomic features with protein meta-features, typically coming from meta-analysis tools and databases, in synthetic Proteomic Feature Maps. Using three proteomics analysis scenarios, we show that the proposed visualization approach is effective in filtering, navigating and interacting with the proteomics data in order to address visually challenging biological questions. The novelty of our approach lies in the ease of integration of any user-defined proteomic features in easy-to-comprehend visual representations that resemble the familiar 2D-gel images, and can be adapted to the user's needs. The main capabilities of the developed VIP software, which implements the presented visualization methodology, are also highlighted and discussed.</p> <p>Conclusions</p> <p>By using this visualization and the associated VIP software, researchers can explore a complex heterogeneous proteomics dataset from different perspectives in order to address visually important biological queries and formulate new hypotheses for further investigation. VIP is freely available at <url>http://pelopas.uop.gr/~egian/VIP/index.html</url>.</p

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Subtitled interaction: Complementary support as an alternative to localization

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    Many computer users face problems in their interaction as a result of the native language employed by the application. The language of the application is often at variance with the native language of its users. This issue is frequently addressed through localization. In turn, localization generates a range of new problems. We propose an alternative to localization that is analogous to cinematic subtitles. This has the potential to reduce the user interaction defects that otherwise arise with localization whilst benefiting users through an additional channel of information in their own language. This paper outlines a prototype implementation and describes our initial evaluation of this approach. We suggest that our complementary &apos;subtitles&apos; promise consistent support for all applications in the user&apos;s computing environment and yield a system that is expandable and much easier to maintain than pre-localized software

    Controlled caching of dynamic WWW pages

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    In order to increase flexibility and provide up-to-date information, more and more web sites use dynamic content. This practice, however, increases server load dramatically, since each request results to code execution, which may involve processing and/or access to information repositories. In this paper we present a scheme for maintaining a server-side cache of dynamically generated pages, allowing for cache consistency maintenance, without placing heavy burdens on application programmers. We also present insights to architecture scalability and some results obtained from conducted experiments. © Springer-Verlag Berlin Heidelberg 2002

    Subtitled interaction: complementary support as an alternative to localization

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    Many computer users face problems in their interaction as a result of the native language employed by the application. The language of the application is often at variance with the native language of its users. This issue is frequently addressed through localization. In turn, localization generates a range of new problems. We propose an alternative to localization that is analogous to cinematic subtitles. This has the potential to reduce the user interaction defects that otherwise arise with localization whilst benefiting users through an additional channel of information in their own language. This paper outlines a prototype implementation and describes our initial evaluation of this approach. We suggest that our complementary 'subtitles' promise consistent support for all applications in the user's computing environment and yield a system that is expandable and much easier to maintain than pre-localized software
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